Graduate student at UCF's FIEA (Florida Interactive Entertainment Academy).
Graduate student at UCF's FIEA program. Art track.
- Established the 3D asset pipeline for real-time graphics
- Optimized/retopologized models from existing CAD geometry to be used in game engines
- Performed automotive rendering/compositing with V-Ray and Unity
- Built, textured, lit, and post-processed scenes
- Developed for VR
- Wrote extensive documentation on pipeline integration and general best practices