Native Floridian 3D artist who really likes textures and environment art.
I currently work at Oshkosh Corporation working on Unity projects.
Established the 3D asset pipeline for interactive applications in Unity 3D
Introduced Substance & Maya to the pipeline
Optimize/retopologize models from existing CAD geometry to be used in game engines
Build, texture, light, and post-process environments for VR, desktop, and mobile applications
Created a large terrain to be used on a simulator built in a proprietary engine
Mentor interns and other artists on high to low-poly asset creation
Develop using a Git repository (Sourcetree)