Responsible for terrain painting, set-dressing, created mushroom and sculpted background terrain. Assisted with lighting and post-processing. Lighting by Jacqueline Bornstein. Additional set-dressing by Konstantinos Tzinas and Sam Roberts.
Terrain painting, set-dressing, and modeled background terrain. Assisted with lighting and post-processing. House created by Gabriela Borregales
Modeled and set-dressed mountain. Additional set-dressing by Konstantinos Tzinas and Sam Roberts.
Modeled/Textured and set-dressed exterior of mountain. Kitbashed the torch asset.
Modeled/Textured interior of mountain. Created a vertex blend shader to be used inside the caves/mountains.
Modeled/Textured cave interior. Additional set dressing by Jacqueline Bornstein.
Vignette I created early in production using a combination of our assets aswell as approved asset packs to help visualize what a finished level might look like. Responsible for composition, lighting/post-processing, terrain modeling and painting.
Same vignette scene but with our characters in frame. Characters modeled by Eva Camba Pérez, rigged by Taylor Estape and posed by Meredith May.
Keepers of the Trees Gameplay Demo
Responsible for leading and managing an amazing team of artists to maintain a visual style while hitting performance budgets. During my time on the project I created 3D models and textures, created art style guides, held, and engaged in meetings with artists and other team leads, created vignettes, and assisted level designers. A large portion of my work shown is here is my contribution to the environment art of level 1.
Lighting by Jacqueline Bornstein
Additional Set-dressing by Samuel Roberts
Austin Labarbera | Art Lead
Eva Camba Pérez | Character Artist/Art Direction
Emma Condie | Lead Tech Artist
Meredith May | Animator
Taylor Estape | Technical Animator
Gabriela Borregales | 3D/2D Artist
Peter Hanson | 3D Artist
Yolanda Patino | VFX Artist
Keepers of the Trees is set to release on Steam August 7th 2020